laurence dougal myers


Pack and unpack resource files for LucasArts games, opening up the possibilites for modifying the games (manipulating graphics, adding new rooms, replacing SCUMM scripts, etc). Supports the following games:

  • Day of the Tentacle
  • Indiana Jones and the Last Crusade (VGA)
  • Loom (CD)
  • Monkey Island 1 (EGA)
  • Monkey Island 1 (VGA)
  • Monkey Island 1 (CD)
  • Monkey Island 2
  • Sam and Max Hit the Road
  • Zak McKracken and the Alien Mindbenders (FM-TOWNS)


Latest Version

v3 r2 (2014-08-01)
  • Fix packing of V4 games.
  • Fix unpacking of non-English versions of Monkey Island 1 VGA.
  • Updated manual with links to BitBucket, correct license information.


These downloads are for version:
v3 r2

(Older downloads can be found on the "History" tab)



Version: v3 r2

Last updated: 2014-08-01

An online copy of the ScummPacker manual.


v3 r1a (2011-05-21)

Release Notes

  • Re-build for Win32 Binaries.

v3 r1 (2011-05-21)

Release Notes

  • Complete rewrite. Breaks all compatability with old versions.
  • Supports SCUMM v4, v5, and v6 games, as well some v3 games.
  • Outputs some information (such as headers) to XML format.
  • No longer need to explicitly state the order of each block.
  • All object data are contained within their own sub-folder.
  • Local scripts are contained within their own sub-folder.
  • License changed from "public domain" to the MIT/X11 license.

v2 r2 (2010-08-20)

Release Notes

  • Added support for General Midi sound blocks ("GMD"), as possibly found in the Sam and Max WIP demo. Added by request for inserting new music into games.

v2 r1 (2008-12-26)

Release Notes

  • Now supports Monkey Island 1 CD and Indiana Jones and the Fate of Atlantis
  • Correct room numbering
  • NLSC blocks are now generated when packing, so you can add new local scripts (LSCR blocks)
  • RMHD blocks are partially generated when packing, so you can add new objects (OBIM, OBCD)
  • RNAM block is now generated, names are stored in the LFLF directory name (limit 9 ASCII chars)
  • CHAR, COST, SCRP and SOUN blocks are now numbered correctly (were 1 higher than they should have been)
  • Cleaned up the command line options a bit. You'll mostly want to use "-e" and "-p" to extract and pack, specify the game with "-g".
  • Generated directory files (e.g. "DSOU.gen", "DCOS.gen") are deleted once extraction finishes
  • Workaround for Monkey Island 1 CD SOUN blocks which have no sub-blocks